They were made more agile and aggressive, with the intent that players would have to use all tools available to them to defeat them. Metroid II featured "tight-quarters combat", while AM2R 's greater amount of screen space and mobility meant that the Metroids' behavior had to be changed. īecause so much was changed in AM2R compared to the original Metroid II – with color, a larger screen, "less claustrophobic" caves, and new gameplay controls – Guasti was faced with the challenge of recreating the original's feeling of danger within a more modern style. The added log system was designed to deliver narrative in a non-intrusive way. He remade the music himself while waiting for customers in his recording studio. After the game had been made public, several artists contacted Guasti and volunteered to create original art for the game the Metroid evolutions were redesigned, and new enemies and areas unrelated to other Metroid games were added. As Guasti kept working on the game engine and polished each ability, he felt that AM2R started to seem more and more authentic. Īt first the remake followed the original Metroid II 's map layout and already existing sprites from Metroid: Zero Mission and Super Metroid. As Guasti was not a programmer at the time, he used a trial-and-error method to modify a platforming game engine by Martin Piecyk within the game creation system GameMaker, with learning being his main motivation for working on the game. After having finished Metroid II for the first time, he imagined it to be "cool" to play the game with modern gameplay, an in-game mini-map rather than with a physical map on one's lap, and the Omega Metroids as tall as the screen. Guasti wanted to recreate the fast gameplay of Metroid: Zero Mission and the "atmosphere and solitude" of Super Metroid. ![]() Development ĪM2R was developed by Milton Guasti under the pseudonym DoctorM64 over the course of about ten years, although with several periods of no work done on the game. Among the newly added bosses are non-Metroid enemies such as a moving statue or a Torizo statue. The player confronts these Metroid bosses often and has to defeat 55 of them. The Metroids the player fights have four main evolutionary stages – Alpha, Gamma, Zeta, and Omega – which have been altered compared to their Metroid II counterparts, including new techniques used in battle Alpha is the least altered, having only been given a new dodge move, while Omega has been altered the most, having been changed to earth-bound enemies that trap the player. The game's controls are less "floaty" than those of the original and feature new abilities such as wall jumping and grabbing onto ledges, being more in line with the gameplay the series has employed since Super Metroid. Logs give the player more information on Metroids, enemies and the game world after the player has encountered certain enemies or arrived in new areas. The remake is done in the style of Metroid: Zero Mission, adding a map system, new areas, mini-bosses, upgrades originally introduced in Super Metroid, redone graphics and music, an updated artificial intelligence for enemies, and a log system similar to Metroid Prime. In the AM2R screenshot, the player attacks an airborne enemy diagonally – an ability not present in the original.ĪM2R is an enhanced remake of the Game Boy game Metroid II: Return of Samus, which follows Samus Aran on her quest to eradicate the parasitic Metroid species from SR388, their home world. The same area in Metroid II (left) and AM2R (right). Nintendo released an official Metroid II remake, Metroid: Samus Returns, in 2017. Though Guasti planned to continue working on the game privately, in September 2016, he ended development after receiving a DMCA takedown request. Shortly after release, Nintendo sent DMCA notices to websites hosting AM2R, and download links were removed. It was nominated for The Game Awards 2016, but was later dropped from the nominee list without notice. The game received positive reviews, particularly for its improved visuals. AM2R adds several features, including new graphics and music, new areas and bosses, altered controls, and a map system. ![]() ![]() As in the original Metroid II, players control bounty hunter Samus Aran, who aims to eradicate the parasitic Metroids. It is an unofficial remake of the 1991 Game Boy game Metroid II: Return of Samus in the style of Metroid: Zero Mission (2004). ![]() AM2R ( Another Metroid 2 Remake) is an action-adventure game developed by Argentinian programmer Milton Guasti (also known as DoctorM64) and released on August 6, 2016, Metroid's 30th anniversary.
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